Grimoires
The heart of progression: you obtain a grimoire, grow it, and the current roster counts 15 — from Fire and Wind to Mercury, Star, Time and Anti-Magic.
Wiki · Systems
Fourteen systems run every Clover Legends session. Learn how each one feeds the next and the whole progression starts making sense.
The heart of progression: you obtain a grimoire, grow it, and the current roster counts 15 — from Fire and Wind to Mercury, Star, Time and Anti-Magic.
Your grimoire levels up as you play, and that book level is what gates the rest of your magic progression.
Awakening is the late-stage magic goal on top of leveling — the step that takes a built grimoire further.
New spells unlock as your grimoire grows, so knowing when the next spell arrives matters before pushing harder content.
Combat is real-time magic action, not turn-based — your grimoire's spells are what you fight with.
The competitive endgame: the PvP Arena opens from Lv250, giving maxed builds a place to compete.
The world is split into 11 islands of increasing difficulty — you move forward as your magic can take the hit.
17 ranks run from Junior 5th up to Grand 1st — the ladder that measures your standing as a Magic Knight.
Your race is a separate roll from your grimoire — rerolls are a resource, so it deserves its own planning before you spend them.
Brooms are the travel layer of the open world, and Broom Races give them a competitive twist.
Clans give the grind a social home — a way to play the long progression alongside other Magic Knights.
Trading lets players exchange with each other, adding an economy layer on top of the PvE progression.
AFK rewards keep the loop moving while you are away, feeding progression even in short play sessions.
The Forge covers cosmetic forging — a way to customize looks rather than raw power.